- Title
- Ethical conduct and student safety in immersive virtual reality: protocols and resources from the VR School Research Project
- Creator
- Southgate, Erica; Smith, Shamus P.; Eather, Graham; Saxby, Shane; Cividino, Chris; Bergin, Candece; Summerville, David; Kilham, Jivvel; Buchanan, Rachel; Scevak, Jill
- Relation
- IEEE Virtual Reality 2018. Proceedings of the IEEE Virtual Reality 2018 (Reutlingen, Germany 18-22 March, 2018)
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Resource Type
- conference paper
- Date
- 2018
- Description
- Very little is known about the effects of immersive virtual reality on children and young people, yet it is incumbent upon researchers and educators to identify risk, mitigate harm and provide an ethical and safe environment for students under their care. The purpose of this paper is to describe the VR School Project, a study using immersive virtual reality in Australian high school classrooms, and to present and elaborate on the ethical and safety protocols and resources produced as a key component of the research. Specifically, the paper provides an exploration of the four key dimensions of ethical conduct and safety that emerged during the initial phase of the research. These were: screening students for cybersickness and other potential harms; student education for health and safety; the role of observation in maintaining a safe environment; and child protection protocols. The paper provides practical resources for researchers, teachers and students.
- Subject
- human-centred computing; interaction; children; computers; user characteristics; field studies
- Identifier
- http://hdl.handle.net/1959.13/1405949
- Identifier
- uon:35564
- Language
- eng
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